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Gambling rarely pays off... |
Since my previous time playing Loco Motive, I duped a guy cheating at the roulette table, and was accepted into a secret society after learning their handshake. For a moment there, I was reminded of hours and hours of trying and note taking to figure out the secret hand gestures on Phatt Island. Thankfully, it wasn't that complicated here.
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Nothing says secret society like some shadowy cloaks! |
But when I returned for another gaming session, I loaded my last save file and found myself in the middle of the Reuss Express feeling like Gandalf in the Mines of Moria, with absolutely no memory of what I was supposed to be doing. Totally my bad, for trying to combine leisurely playthroughs with official reviews... There really is so much going on on this train, and I wish Arthur would keep some kind of in-game journal to keep track of everything. I mean, he's obviously hot on paperwork, being an attorney and all.
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Arthur and I are a bit lost... |
Thankfully there's an in-game hint system. I didn't really need a hint, but calling at least provided me with the objectives for which I could ask hints for. Then I was finally back on track! So since last time, I discovered Lady Unterwald's hidden safe, but with no means to open it. I had a good idea of where to find the answers to this predicament, but I hadn't yet located the necessary items to acquire them. So instead, I went and caught a mouse wreaking havoc in the train's kitchen. After that, it was smooth sailing into chapter 3.
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Ooh, some good ol' fashioned safe cracking! |
Suddenly the setting has changed and I'm playing has Herman Merman, detective novelist, after he has just tried to pitch his latest manuscript to his publisher. It seems I'm thrown back in time to before Herman boarding the Reuss Express, and I'll now get to see the story from his point of view. I wonder what kind of secrets I'll discover this time!
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Trying to get published really does feel like playing the lottery... |
You can find Loco Motive on Steam and
on GOG.
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