Read my full review on Adventure Game Hotspot!
Read my full review on Adventure Game Hotspot!
Read my full review on Adventure Game Hotspot!
Excerpt: Afterdream definitely has some eerie-looking imagery and sounds, but before long it becomes obvious that this game isn’t simply a scary story but also one of grief, loss, saying goodbye, getting closure and accepting the finality of death. Even though the puzzles are on the easy side, there’s enough diversity of gameplay to keep you entertained on an interactive level. But it’s the heart-tugging story of Jennifer trying so hard to make contact with her deceased father, and her encounters with the other ghosts stuck in their own purgatory, that make this quite the emotional journey as well. It may only take three hours to finish, but it really is a dream to play through.
Read my full review on Adventure Game Hotspot!
Excerpt: Lovers of nostalgia will adore both the lovely pixel art graphics and (at least for a while) verb-based user interface of The Legend of Skye’s fantasy journey, but some puzzle designs seem to stem from the 80s and 90s as well. You’ll often have to think long and hard about how to use your huge collection of inventory items, and you’ll find yourself searching everywhere and talking to everyone more than once before the penny drops – if you don’t stumble upon the solution accidentally through trial and error first. While I enjoyed the humor and had lots of fun throughout, especially during the second half, by which point the game’s expectations had started to become a bit more intuitive to me, it also came with its share of frustrations. This too will be very familiar to all those who tried to solve adventure game puzzles in the era before the internet, which appears to be the point. At least this time you don’t need to call a hotline to pay for your hints, with a walkthrough always close at hand. I wish I didn’t need to use it as often as I did, but I gladly accept some old-school gameplay frustrations for the chance to feel transported back in time with a funny, entertaining adventure experience like I remember from my childhood.
Proudly displaying my Indy-gear... |
I've replayed Indiana Jones and the Last Crusade and finished it in just under 2 hours! That's probably fast, but I've owned this game for thirty years or so, and I've played it countless times, so I know most of the (inventory) puzzle solutions by heart.
I've been a long time Indiana Jones fan. I watched Raiders of the Lost Ark on the BBC, so without Dutch subtitles, and together with the Lucasfilm/Arts Games adventures, that was a great help to learn the English language. I got really hooked by playing The Fate of Atlantis; I bought that game before I got my hands on a secondhand copy of Last Crusade, actually, and it was great fun being able to play as Indy.
I wish you could see the old librarian's face here as well... |
The adventure game follows the movie, omits several scenes but also expands on others. It's too bad there's no young Indy section, and all the major action sequences are cut out too, like the motorboat chase and the tank in the desert. We do get to explore the Venetian catacombs and Castle Brunwald more thoroughly. Venice has several cool puzzles for which you need to check the in-game diary, but most of my playing time went into exploring the castle. I was caught several times, lost several fights, because I couldn't remember how to fool all guards.
Let's check out their tapestries, Lord McDonald... |
I really like how there are different ways to play it. You can fight, talk or bribe your way past enemies, you can take the zeppelin or fly a biplane out of Berlin, but what's most important is that you need to find two descriptions of the Grail, one found in the catacombs and the other in the castle, together with the physical copy of the diary that came with the game, in order to properly finish it, and it's quite easy to miss those and get stuck in the end.
Dad? What? Dad?! What?! Dad! What! |
But that's not all: it's also impossible to find the castle clue if you forgot to pick up an important item at the start of the game! Now, of course, every adventure player worth their salt knows that if it's not nailed down, then take it with you. But still, these kind of dead-ends, and the game-over screens after losing a fistfight as well, are not what Lucasfilm/Arts Games are known for. That's because danger is very important in an Indiana Jones story. You need to have that feeling that you can fail, that you can make mistakes, and that it will cost you dearly. Of course, that makes it a tricky balance to still wind up with a fun game, something you still enjoy playing instead of getting frustrated by it.
It was so simple in the movie. Just throw a guy out the window and go! |
Where's a flock of seagulls when you need them... |
Hesitate as long as Indy did in the movie and you wont make it... |
What, no sword fight? |
Read my full review on Adventure Game Hotspot!
Excerpt: While the user interface takes some getting used to, and the script could have used a little more polish, the story and investigative gameplay of Between Horizons are highly entertaining. I really enjoyed playing as Stella, molding both her character and the story’s ultimate outcome with my dialogue choices and efficiency as the Zephyr’s chief of security. I loved roaming around the spaceship looking for clues and talking to other characters, each with their own unique personality and background, with not one but ten different mysteries to investigate. And there’s a great amount of detailed worldbuilding, both visually and narratively found in this game. It’s a shame that trying for a different outcome demands another complete playthrough, but I was very satisfied with the ending I got, despite only finding the right solution for eight out of ten cases. Even if you’re like me and generally have no real affinity for science fiction, this intriguing detective/sci-fi story aims for the stars, and as far as I’m concerned it’s mission successful!
It takes a long time for someone to show up here... |
Even though it has its flaws, I did enjoy playing through it. I kinda rolled into it the further I got, it's fun doing all the quests. The art style might not have always been my thing, but there are some good scenes as well. I often stumbled upon what I call chronology errors in the dialogue options; to give an example, it's sometimes possible to ask a character something with dialogue option #4 first, which then contains information Scott only acquires by asking dialogue option #2, so which should be impossible chronologically speaking. But even if that part of the conditional programming could have have used a bit more work, all the different storylines still pulled me in and made me want to complete them.
Now these are very transparant living arrangements... |
There's something hidden here and it's not what you think... |
Mission accomplished! |
Overall, it was a fun game but perhaps a different kind of funny. I didn't think it was as "laugh out loud"
funny, it's not that "in your face", it's
more "silly" funny. Should I compare it to Lucasarts Games, it's no Sam & Max or Day of the Tentacle, but more Monkey Island and Indiana Jones. A more serious premise but still including humor. I
think the dev and I look at puzzle designs in very similar ways. I see the
obstacle, I imagine a possible solution, so then when I eventually find
what I need I just need to take it back to the obstacle. Even the
instance where Scott mentions "moon logic" was pretty obvious for me.
I'm certainly looking forward to see what this developer does next!
Read my full review on Adventure Game Hotspot!
Excerpt: Thankfully, with all the “how to play” research out of the way, I spent
hours investigating each new haunt without noticing how much time was
flying by. Yet even after knowing how everything worked, the second
location took me even two hours longer to finish! That was okay, though,
because even in all the quiet, slow-burn moments I had a constant
feeling of excitement, jumping at every sound and physical manifestation
as I tried to capture evidence of paranormal phenomena. And it was my
curiosity about the deceased I was “hunting,” and of course the
anticipation of actually seeing the spirits in person, that kept me
glued to my screen as if it were my own personal ghost relic. It’s an
acquired taste, even with the right expectations, but persevere beyond
its daunting start and Conrad Stevenson’s Paranormal P.I. becomes a thoroughly compelling procedural with a very real human element, even if most of those humans are no longer alive.
It's true I'm not overly critical... |
That is one good looking dog! |
Turns out that now, finally, the local veterinarian has opened up his business. That’s the one place I couldn’t really explore yet.
What a maniacal looking mansion... |
My Steam library of unplayed games... |
Meet Ricky, hairdresser of the furs! |
Lies, all lies! |
A trip to the post office gave me several leads as to where Mr. Fumbleclaw could’ve ended up. I visited a bunch of new locations, talked to some extra characters, and now I’m trying to figure out where to go and what to do. I have a feeling there’s a clear order in how to go about this next section, so I think I’ve got a lot of running back and forth ahead of me.
You gather quite an array of inventory items in this game... |
I must admit though, a couple of exterior background designs of these new locations lack a bit of quality compared to what I’ve seen so far. And there are a couple of clichĂ© characters some players might take offense to; Alfredo, the very much Italian accented pizzeria owner (and the Tarantella Napoletana constantly playing in the background doesn’t really help either), and Ricky, hairdresser of the pets.
Of course I am! |
New game! |
I'm the titular Scott Whiskers, volunteer at the local animal shelter who is called in for some work, since his colleague Jack couldn't make it. Once the chores are completed, a missing cat poster calls for my attention. The cat is Mr. Fumbleclaw, and if the title of the game is anything to go by, I'll probably be looking for him for a loooong time...
Now that's one fine looking feline... |
That's some crazy architecture... |
Hello Scott, I'll be controlling your life from now on... |
If you're a friend of felines, this game is for you! If you're a canine companion, however, you better brace yourself for some dissing on dogs (not really, I just liked the alliteration :D) Scott once owned a dog he loved very much, but he's mainly concentrating on cats now, so it's all in good nature. Me, I'm a dog lover, but I don't have anything against cats, so it's definitely a fun game to play.
Yowza! |
I've visited the Longbottom mansion, former home of Mr. Fumbleclaw. The lord and lady of the house are quite the characters, not to mention their daughter Susie. I finally got a lead on where the cat was last seen, so now I'm going to explore the rest of the city. Let's go on a cat quest!
Read my full review on Adventure Game Hotspot.
Excerpt: "With so little challenge, Champy the Useless Vampire essentially feels like an interactive 90-minute animated movie you might have watched on a weekend afternoon as an elementary school kid – fun enough at that moment to pass some time, but nothing really mind-blowing or memorable beyond that. It’s an easy, cozy little game to play in between more demanding adventures, or perfectly suited for beginners in the genre or the kids of adult gamers. It’s entertaining enough to quickly breeze through once, with no brain-busters or moon logic to worry about here, but it’s hard not to be left thirsting for more when you reach the end all too soon."
Not sure what this book is all about... |
Wow, what a ride this was! What a feeling of accomplishment every time I made some headway! There are some nifty puzzles in this game, lots of funny stuff. I was really stumped a couple of times, but never too long to get frustrated.
What a cozy little home! |
The bird looks more surprised by the happy couple than about being caught! |
Got my name in the credits; several times! |
I could eat here... |
While there aren't THAT many locations to visit in this chapter (nine screen in all I believe, some of them scroll sideways...) I already must've walked for miles in this game! It's almost like, people don't stay where they are, and other conditions and environments change over time as well, as you progress through the story and puzzles. So I'm constantly exploring, looking for new things, talking to people again and again.
Gnarly grandma! |
My favorite must be the restaurant owner, he's so overly melodramatic, worried like a mother hen about his pet cockroach Roachy who is supposed to power the jukebox but it has broken down and Roachy has disappeared. His customer Gloria "The Beldame" Black is still looking to rinse her teeth after her turkey dinner. Then there's Ned the tattoo artist who's actually terrified of needles, a practicing opera singer who keeps throwing (usefull!) stuff at me as I interrupt him. Then there's couple made in heaven Betty and Hermann, whose stuff I want to nick but they won't move until Hermann catches his chicken.
Love the artwork in this game. The free-style tattoos, not so much... |
Lots of adventure game fan service here! |
I've got lots of inventory items but I'm still not sure how I can use them. I've got scissors but they are blunt, pliers but they are rusty, then I found some exotic stuff but turned out I just had to drop them in a goldfish bowl for ornamentation (I guess there's a hidden achievement here somewhere...)
I think I need to go talk to all NPC's again, see if I can't discover any extra clues...
New game! |
I've started chapter one of A Twisted Tale and I'm one hour into it!
Gorgeous place! I wonder how expensive their lattes are, though... |
The MacGuffin of choice! |
I don't like the looks of that tentacle... |
So far I love this game's style: one-click user interface to either talk, examine or pick up items. An inventory you click open with the other mouse button. A hand-drawn classic-style adventure game that will remind you of The Curse of Monkey Island, Broken Sword, Darkestville Castle, with great voice acting and cool music every step of the way.
No WAY I'd walk there in real life!!! |
Excerpt: You better have a good memory if you don't want to spend hours reading through long blocks of text over and over again in Chronique des Silencieux, searching for that one piece of information that just might connect to or contradict another. The good news is that it's all presented in a beautiful, evocative period setting with interesting characters, providing enough motivation to keep digging into their backgrounds. Sadly, the occasional graphical glitch, faulty translation and overly demanding deduction requirements make the gameplay experience much harder than it should be. Pierre Feuille Studio has the right idea and introduces a great concept for detective games, but they should have tested and polished it up further before releasing. To their credit, during my 14-hour playthrough they released several updates that gradually improved certain issues, making the third part of the game smoother than the first two. It still wasn't perfect, but it's moving in the right direction, so here's hoping it will get there so more people can enjoy the intriguing elements lurking beneath the surface.
Well, not really… I got tired of the poker games after an hour, so I reloaded and let the game win them for me so I could get my final screenshots for this playthrough post! Then I went back and spent another half hour to finally win the first poker game on my own! Now I still should play and win the SECOND poker game; I’m stubborn like that… I think I got a handle on it now, so I’m sure that will only take me another half hour or so…
Also, this was a replay for me, people! I’m no speedrunner, but it wasn’t a normal playthrough either. I know this game almost inside out – though I did only get 191 out of 225 Sierra points in the end…
I love how the walking cursor changes depending on your outfit |
But anyway, how did I end up in these poker games to begin with? Well, after returning to the station, my boss had devised a complete plan where I had to go undercover and team up with my high school sweetheart turned “courtesan”. Of course when you go undercover, you need to make sure people don’t recognize you. So I had to dye my hair blonde (5th time in the locker room? I lost count...) and wear a white leisure suit. But I’m perfectly fine driving the car I’ve done all my previous police errands in to the hotel.
Lytton PD does have some fancy cars... |
This phone is the cause of YEARS of being stuck in this room... |
Yep, poker definitely isn't my game... Uno, anyone? |
Yay, the big finish! |