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| Please don't hate my placeholder art... |
A couple of years ago I worked together with Polytely Games on a jam game, The Crete Escape. I was only on board as a writer, an idea man (and, well, a small voice acting role...) but didn't work in Visionaire myself. I have written the first attempts at an adventure game, based on a short story my son wrote for a school assignment. But the lack of artistic (graphical) skills held me back.
Finally, I decided to give Visionaire a try. Testing Old Skies by Wadjet Eye Games showed me a good way to create placeholder backgrounds, so I said to myself, "At least put together something playable no matter what it looks like. You can figure out the graphical aspect later."
So I listened to myself, but even that wasn't easy. It took me 2,5 hours to get my character to move from room to room, but I still have no idea how character size works - as you can tell when my gorgeous protagonist tries to leave the kitchen again - or how you put together a simple two-click interface...
I made a short video of my endeavours...
My respect for game developers has grown immensely, and it was big already. They must be the most patient people on the planet. How they can wrap their heads around all those settings... I salute them!
And then I'm not even talking about the graphical aspects yet! Everything that goes before implementation into Visionaire. What an immense job it is, creating a game. I already knew it was a huge undertaking, but now that it's less abstract to me, I can certainly understand how people need years to put together a couple of hours of adventure gaming.
I don't know if my little "game" will ever be completed, but I certainly have no illusions of becoming a true game developer. I might keep tinkering with it if only to get a better understanding of the process, but I'll leave the real work to the experts. I'm very happy playing their games, and writing up reviews or playthrough posts!


















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