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This looks like the start of "The Last Express" |
The last playthrough post of a game is always the hardest, because I don't want to spoil the ending, of course! I reached the credits of
Loco Motive in 10,5 hours. This makes it a good length game, with puzzles that tripped me up but also others that flowed along without much trouble.
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Get this baby up to 88 mph! |
It's also nicely structured when it comes to the three playable characters, though I did want to play as Diana only a bit longer. In the last chapters, you have to switch first between Diana and Arthur, and lastly between Herman as well. This reminded me a lot of
Day of the Tentacle, where you have to switch between Bernard, Lavern and Hoagie to solve to puzzles, and exchange inventory items through the Chron-O-John.
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The Last Will And Testament! |
But the quality of the game remained all the way through. The animations, the music, the humor, the voice acting; this is true adventure game stuff. If I had played this last year, it would definitely have made my top three, but personally I think I still enjoyed
PRIM more.
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End credits! |
I'm really looking forward to hear Adam Riches talk about the game at
AdventureX, and even more about their plans for future games. No way is this a one hit wonder; I certainly hope they've got a lot more adventure games up their sleeves!
You can find Loco Motive on Steam and
on GOG.
Since I always switch between a more recent game and a classic one for these playthrough posts, next up is a Sierra title about a young reporter sent to write a story about a museum theft.
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