Showing posts with label Willy Beamish. Show all posts
Showing posts with label Willy Beamish. Show all posts

Wednesday, November 20, 2024

Finished "Willy Beamish" in 5 aggravating hours...

I should have received a real cup, finishing this game...

I finished The Adventures of Willy Beamish in five aggravating hours. Don't get me wrong, I like the little guy. But what a game! If this was made today, it might still contain death scenes but I'm sure you would automatically respawn to try again. The final sequence of the game has some timed sequences where it's a matter of clicking fast and correctly. I do appreciate that sense of urgency and danger, but manually saving and restoring every step of the way isn't of our time anymore.

Why exactly did I need to go into this Buttcrack Bar?

So, after escaping from the Humpford mansion, I learn that my dad has been kidnapped and I need to hurry and save him. So I need to find a way into the Sludgeworks. Only, the strikers are blocking the entrance. It took me quite a while to figure out where to go and what to do. Thankfully there were limited possibilities this time, but I still had to look for some outside assistance for this puzzle. And even now I have no idea how you were supposed to figure it out without some inside knowledge.

Looks like my cooking pot when I try to make chocolate mousse...
So I finally found my way inside the factory, only to be confronted with a series of timed action sequences. I had to save in every room I entered, and had to reload every one of them at least five times. Perhaps it's because my previous playthrough had been a while that I couldn't figure out what to do with all the control panels I encountered. Turned out I had all the answers in my inventory...

Not exactly LeChuck's fortress, but still quite impressive...
All in all, I'm glad I played through this game again, but I wouldn't exactly call it fun. The first half is definitely okay. It's easy going, quite cozy even, with obvious things to do. The second half is a lot of work, with trial and error, saving and restoring, quite non-intuitive puzzles even. But it's a decent enough story, quite the adventure that really fits in with all those animated movies I used to watch as a kid (and sometimes still do...) If it had been a bit more forgiving, I'd recommend it more, but as it is I'd only play it if you're really looking for a challenge.

You can find Willy Beamish here!

Sunday, October 27, 2024

4 hours into "Willy Beamish" and I ran out of save files...

Yeah, I get it, it's the west side of town...

I'm 4 hours into The Adventures of Willy Beamish and I still can't grasp what happened. The game changed from a cozy, "play as a ten year old"-simulator into a "death around every corner" trial-and-error debacle, up to the point where it's just not fun anymore. I can totally remember now why I never finished this game more than once back in the day... After procuring myself a registration form for the frog jump, I got stuck on the other side of the river because I couldn't get back on the ferry. I explored some without really finding anything, until suddenly a gang showed up and, well, ganged up on me for some reason. Took me a while to figure out how to escape from them...

Jump, Horny, jump!
Then back home it was immediately on to day four and the big event! The frog jump took me several tries as well before Horny was victorious. But it's what happens next that really made me run through all my save slots. Looking for Horny after the competition, I get caught by a security guard. I lost count of the number of times I had to restore, but this sequence is a timed event and you only have precious seconds to perform just the right actions so you can escape.

Turns out the solution to this is found in the game's manual...

Next, I learned that the big villain of the story, Leona Humpford, has taken all the frogs to their mansion for dinner. Well, not to serve them dinner, they ARE dinner. So of course I need to rescue them. I think this mansion alone took me an hour of gaming, with a talking parrot first giving away my presence, then Leona herself and her henchman Louis, and of course the knife-throwing chef in the kitchen catching me time and time again. Once again, there's a set series of actions you have to perform to get past this sequence. Do one thing wrong, and it's game-over. I kept saving (over older save files by now) every step I took. And when I finally succeeded, I didn't believe it and I restored again thinking I still did something wrong, because the final cutscene starts in exactly the same way many of the game-over scenes do, with Willy getting caught by Leona and Louis and thrown into an aquarium as a new treasure ornament.

Still don't know what's so appealing about frog legs...

So finally I escaped the mansion with all the frogs - or, well, they escaped with me, I should say... Now I'm back on the west side of town where I'm supposed to save my dad, but I have absolutely no idea how to go about that, and if the gameplay is anything like the last two hours, I'm sure to be busy for at least another two!

You can find Willy Beamish here!

Friday, October 11, 2024

2 hours into "Willy Beamish" and I caused an explosion and fought off a demon bat!

Hard to "just walk away" when you can't touch ground...

Two hours into Willy Beamish and I took the ferry to grab myself a registration form for the frog jumping contest! The big plan is to win this contest, then use THAT prize money to register for the Nintari championships. But seriously, who in their right mind would enter a competition that demands a $2,500 participation fee? You just HAVE to be a ten year old cartoon character from a video game, right?

Well that was unexpected...
I spent day two hanging out with my buddies Dana and Perry. We went and had an explosive meal at the local pizza joint, then practiced in the park for the frog jumping contest. Horny is a bit like his name when Dana's pet frog is around, jumping much farther. We'll just have to figure out how the make the opponent jump LESS far... Back home, my parents had a surprise in the form of a babysitter from hell. I had a lot of trouble with this sequence when I was young, and now I died several times as well before I vanquished her.

To infinity...
Besides the main storyline, there are also optional things to do that might influence your "trouble meter". This thermometer-type gauge pops up whenever you do a good thing (like picking up your little sister after she fell out of her bed) or a bad thing (crashing your dad's miniature trains). If you do too many bad things, your parents will send you to military school and then it's game over. Doing an extremely bad thing (like launching your little sister from her swing set) will lead to an immediate deportment.

Ooh, area unlocked!
Day three finds me on the other side of the river to get myself an entry form. I met a sweet Japanese family on the ferry, which was pretty random. But I remember from my youth I'll see them again somewhere...

You can find Willy Beamish here!

Wednesday, October 9, 2024

Classic time: "The Adventures of Willy Beamish" playthrough!

New game!
I've started replaying The Adventures of Willy Beamish and I'm 1 hour into it!

The game is like a cartoon version of an early '90s John Hughes/Chris Columbus movie. I played this for the first time as a teenager, aged somewhere between Willy himself and his older sister Tiffany. I only ever finished this game once, but I started replaying it several times, always up to the point where I got hopelessly stuck. I enjoyed the fun and cozy atmosphere of the game, the "real world" setting (I will always prefer that over fantasy or sci-fi settings), and Willy's voice actor, Michael Zibelman.

Not your average breakfast club...

It's the last day of school before summer vacation, and Willy finds himself in detention. First job is to get home early and intercept a bad report card. Your cursor changes into a big red arrow when there's something to do. You can pick up items, use them somewhere else, combine them... Typical inventory puzzle style. It took me a while to realize, but clicking the other mouse button changes the cursor into a magnifying glass, and when it becomes transparant a narrator will give a description of whatever you're looking it. But that doesn't mean that object is a hotspot that can be manipulated. Actual hotspots are limited, but each screen is loaded with background items you can examine.

I was so jealous of Willy's house...

Willy's house might not look like much compared to today's standards, but when I was young, I really wanted to live there myself! I loved the fact that you can move from room to room in a circle and wind up back where you started. There's not only the house to explore, but also part of the city. The main story of the game is that Willy wants to enter the Nintari Championship, but he needs a whole lot of money for the participation fee. When his dad comes home that evening and says he's been fired from his job, Willy have to look for different means to finance his big dream.

Frighteningly similar to what my own son's room looks like...

During this first hour, I played through the first day and up till the next morning, when Willy meets up with his two friends Dana and Perry in a nearby treehouse. At the breakfast table, dad got himself an interview at the local Tootsweet company, but an ominous cutscene showing the Tootsweet management in a hot tub doesn't promise anything good. There seems to be some kind of conspiracy afoot that will disrupt life in the city of Frumpton...

I never had a treehouse when I was young :(