Saturday, December 13, 2025

The Séance of Blake Manor is over!

Nothing says gothic horror more than an dreary graveyard...
When I first started playing The Séance of Blake Manor, I wasn't sure I would be able to do the job well. The time limit really bothered me. You can't play this game like you would any regular point 'n click adventure game, both regarding dialogue options and examining hotspots. Everything costs time. It's an investigation game, a deduction game, but also a time management game.

I bet the Ark of the Covenant is in here somewhere...

After I finished the second in-game day, however, and I started to experience a kind of snowballing effect, finally putting things together succesfully, solving mysteries and "saving" people from harm during the eponymous séance, nervousness made place for elation and the accompanying adrenaline rush, causing the game to become quite addictive.

Fill in the blanks!
I was astounded by the amount of detail in this game. Not only graphically; the manor is indeed an amazing setting to roam around in, the characters are very recognizable, and each dialogue topic has its own little icon. But that dialogue as well; you can talk to almost everybody about almost each topic. Not everything is voiced, though: only the important bits show some great acting talent from the entire cast.

A whole lot a lecturing going on...
I started Sunday morning at 11 am, which was pretty late thinking of all the things I still wanted to do that day. So I went about my business, at first much more smoothly than on the Saturday, but then right after lunch I found myself once more standing in the middle of the manor's atrium thinking where I was supposed to go next. While a moment before I was never lost for leads, and more importantly, clear ideas on how to actually follow up on them, with everything starting to make sense to me, there were still a couple of not-so-obvious secrets to uncover, which took some extra snooping and questioning and peering a bit closer in a couple of dark corners of the manor.

We're all in the red now!
Then suddenly I had about three in-game hours to kill, because after I finally succeeded in figuring out each character's backstory, for the last mysteries I needed special access to a location that would only be opened up to me at a designated time. I was scared that I might have missed something earlier, so I went around asking people all the questions I thought weren't important and would only suck up precious time. But in the end that didn't really provide me with any new info, except for some extra topics I could read up on in the library but weren't essential for the investigation.

Great job, Spooky Doorway!
The game's final in-game hours blew me away, once again going smoothly. And as the credits rolled after an astounding 25 hours of gaming, I sat staring at my screen feeling sad, because the game was over. The investigation was done. I had figured it all out. And even though it was a tough job in places, and kind of stressfull as well keeping an eye on the time, I thoroughly enjoyed myself. This was an amazing game with captivating gameplay, and if Declan Ward ever goes on another investigation, a new mystery but in the same style as this one, it will be an immediate buy for me!

Tuesday, December 9, 2025

Sunday morning at "The Séance of Blake Manor"

When in doubt...

After the quick Friday evening arrival, I woke up Saturday morning at The Séance of Blake Manor, surrounded by a coachload of suspects, one of whom is supposedly responsible for the disappearance of Evelyn Deane. So I went around questioning them. Until I found a key. And then another. And suddenly I had access to a whole bunch of rooms of the other guests. And people who read my blog and reviews probably know how much I love snooping around in places I shouldn't be.

Yay, maps!
I felt a bit like Grace Nakimura sneaking into each and every Rennes-le-Château hotel room in Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. I found lots of documents and clues, but I didn't feel like I was making much progress. After "saving" the first two people, nothing much happened, for a very long time. The game did urge me to investigate rooms and suspects even further, but I didn't know where to go, what to do or who to talk to in order to succesfully complete those tasks. It is indeed one big investigation game where you have to make those deductions and decisions and choose how to spend your time. And I had this constant feeling that I wasn't very good at it. Probably because all other mystery games often hold your hand and guide you along a bit too much.

I often feel so lost in this game...
Then finally, I made some headway near the end of Saturday when I could connect some dots and uncovered some secrets. With five people "saved", either by them chosen not to attend the séance or protected from its evil effects one way or another, and with a bunch of mysteries solved, I feel like I'm getting the hang of this game. I even "cracked" some codes, but still not enough to my liking; there are at least two more locked places which I hope contain the final clues I need to wrap up some of the mysteries.

Lots of stuff hidden in and around this mansion...
Right when I was finally able to search Evelyn Deane's room, the clock struck 9 pm and the game automatically transported me to the masked ball. I was kinda bummed out by that, and seemed once again proof that I was being too slow. I had hoped to skip out on the ball and burgle some more rooms instead, but at least the whole scene took a Lynchian turn, and I saw some of my assumptions about the supernatural goings-on in this manor confirmed. 

Things are getting kinda weird here...

So after 14,5 hours of gaming, it's now 11 am on Sunday morning, a brand new day, and I got lots of new leads to follow. I also know one extra location will upon up to me soon, so I hope I can finally go "save" the majority of the guests now!