Read my full review on Adventure Game Hotspot!
Excerpt: "Time-loop games aren’t usually my thing. Too much repetition, too much trial and error, too much effort needed to change that one detail in order to get the perfect outcome. Not so in The Posthumous Investigation. This mystery lets you hunt for lots of information, and with fourteen murder suspects, every run keeps offering something new. I found it amazing how very unique every single loop still felt, even after more than 40 of them, totaling almost twelve hours of sleuthing. Yes, there is still some repetition, particularly towards the end, and even with some shortcuts after having done things for the first time, there’s still room for improvement in that regard. But with such compelling writing, it’s a joy to read through the dialogues and uncover all the suspects’ connections to the murder victim. Add in the beautiful noir-steeped monochrome setting of Rio de Janeiro in the 1930s and the era-appropriate jazzy soundtrack that perfectly tie together a great investigation game, and I loved it all to death."
Friday, April 24, 2026
"The Posthumous Investigation", my Adventure Game Hotspot review!
Wednesday, April 22, 2026
High times quickly switching to low times in "Perfect Tides: Station to Station"...
![]() |
| Pivot! Pivot! |
![]() |
| Scaramouche, Scaramouche! |
What followed were some fun times in bright and beautiful pixel art. A road trip with a panoramic vista, a relaxing trek into nature, everything seemed to be perfectly chill. But this wouldn't be an interactive young adult novel if it weren't for some conflict, and that quickly ensues. Not only between the characters, but also in Mara's own head. Which is such a shame. But you can't fight who you are, I guess.
![]() |
| What an idyllic scene... |
There are also some external circumstances that make the job even harder, and suddenly I'm back fighting for time to read and write. It even feels that some writing assignments are impossible to complete; I received a new one the last day before Fall turned into Winter, with no chance to actually work on it anymore. Unless I missed that window somehow...
![]() |
| Breaking down again... |
You can find Perfect Tides: Station to Station on Steam and on itch.
Friday, April 17, 2026
Wasn't expecting "Perfect Tides: Station to Station" to have a "death" scene...
![]() |
| What a lively place! |
![]() |
| Ah, alone in a movie theater... |
![]() |
| The Mainland looks like a (White)fish... |
![]() |
| What shall we do today? |
![]() |
| Looks like a relaxing evening, right? RIGHT? |
![]() |
| And indeed we were... |
You can find Perfect Tides: Station to Station on Steam and on itch.
Wednesday, April 15, 2026
New game: "Perfect Tides: Station to Station" playthrough!
![]() |
| New game! |
![]() |
| Daniel has a big place... |
![]() |
| Quite the robust interrogation system... |
![]() |
| Wait, I have to do homework in this game? |
![]() |
| Ah, city life... |
![]() |
| I always love visiting the library... |
![]() |
| I hear you, girl... |
"D3AD HAND", my Adventure Game Hotspot review!
Read my full review on Adventure Game Hotspot!
Excerpt: "Lasting at least a puzzle-filled four hours, the two standalone chapters now collectively comprising D3AD HAND are a welcome diversion and some much-needed laughs in our war-plagued real world, gently poking fun at the Russian military machine. Especially in the larger “R3D STAR” update, the ongoing switching between human and cat brings greater gameplay diversity, and overall the combination of humor, wonderful pixel art, exciting music and variety of puzzles make you wish for an even longer game. Instead I’ll look forward to Duck Made Of Wood’s next game already in progress, as D3AD HAND is such a promising debut for a developer that shows the potential for stardom."
Tuesday, April 7, 2026
"Thief's Shelter", my Adventure Game Hotspot review!
Read my full review on Adventure Game Hotspot!
Excerpt: "The unusual point-and-click interface doesn’t take long to get used to; it’s the game design itself that limits the experience. Many times I wanted to go places I couldn’t or look at items I couldn’t pick up for no apparent reason. And that’s a shame, because the story here is intriguing enough to keep you going, and the old mansion environments look excellent in the dim, eerie lighting. I had a lot of fun figuring out the puzzles and only wish there were more of them. At times I felt like a real sleuth searching for clues to solve the mystery behind Thomas Malcott’s death and its connection to the mysterious Red Order seemingly behind it all, though I never really had to put two and two together myself in solving the actual mystery. It seems there are still some secrets left hidden on Highburn Street, but while Thief’s Shelter is a solidly enjoyable game, after two playthroughs I’ll leave it to more persistent completionists to seek further shelter at this feverish Birmingham mansion."
Monday, March 30, 2026
Deepwood Forest is saved in "Mutants Ate My Carrots"!
![]() |
| Nice place to lounge... |
![]() |
| This spider will get me a brand new outfit... |
Usually I'm not that into cartoony games with animal characters. I like my adventure games more realistic. But this quirky story pushes the right buttons. The vibrant colors; the funny characters that often don't take the game itself very seriously, glancing at the player for a moment in frustration or hilarity; the manageable "combat"; but also the more gruesome aspects like the weird mutations and the chaos at the lab. It's not only a fuzzy afternoon cartoon; it's not afraid to show violence and death as well.
![]() |
| All true adventurers need a fast-travel map... |
![]() |
| Looks like a tricky door to get through... |
Speaking of adolescents, for my next playthrough game I'm going to pretend to be an 18-year old girl who is leaving her small hometown for the big city...
You can find Mutants Ate My Carrots on Steam.
Saturday, March 28, 2026
New game: "Mutants Ate My Carrots"!
![]() |
| New game! |
![]() |
| Typical morning after... |
![]() |
| And that there's 50% of the gameplay... |
![]() |
| Teach me, sensei! |
![]() |
| He he... |
Reached one of the endings of "R3D STAR"!
![]() |
| Continue the game! |
![]() |
| A raging river and a ravenous polar bear, easy peasy... |
![]() |
| Stalin, the fabulous feline! |
Stalin can squeeze through small places and climb on ledges and thus access areas Yuri can't get to. This way, you can reach items and make them available for Yuri. Stalin can also scratch stuff open or sever them. And he can sniff out clues and so link hotspots together, informing Yuri there's something more to them.
![]() |
| Remember to explore this map thoroughly! |
![]() |
| I'd be careful around this hole... |
After three hours, I finished the game but my particular ending wasn't exactly environmentally friendly. So I'm going to dive back in and see if I can play the end game a bit differently this time. After all, another character informed me there were three different tactics I could use, and for now I just did the most obvious. So hopefully I can dig a bit deeper and figure out how to achieve a more peaceful ending...
Thursday, March 26, 2026
I just saved the world from nuclear annihilation in "D3AD HAND"!
![]() |
| New game! |
![]() |
| Monday mornings... |
![]() |
| Let's keep these things closed, shall we? |
![]() |
| Shoddy piping... |
![]() |
| Thankfully this isn't a translation game... |
![]() |
| Plenty of logical puzzles in this game! |
You can find D3AD HAND and R3D STAR together on Steam and on itch.io!
I completed Chapter One of "A Vampyre Story"!
![]() |
| The lovely village of Vlad's Landing... |
The last part of A Vampyre Story played out a lot more smoothly than the previous part, where I had to escape the castle. Even though it was still quite chunky, taking almost two and a half hours to get through. But the new location was quite interesting to explore. The backgrounds in this game are just wonderful to gaze at, as well.
![]() |
| Drat, my horse has been leg clamped... |
![]() |
| This almost looks like a Caribbean port... |
![]() |
| The Mona Dance, not as popular as Wednesday's I guess... |
Then an adventure game peculiarity came up again: each time I find myself in a single room with limited resources, it seems to be more difficult for me to come up with the solution than when there's a whole town to explore. First I was locked inside a shed, then when I finally got out I was once more limited in my movements and while the solution was very simple, I lost time trying out other things first, examining and trying to interact with many hotspots that were just there for filling, or to throw me off, I guess.
![]() |
| This guy needs more than a lullaby to shut him up... |













































