Showing posts with label Dispatch. Show all posts
Showing posts with label Dispatch. Show all posts

Saturday, December 27, 2025

My Adventure Game Top Ten of 2025

My top 10 of 2025!

Here are my top ten adventure games of 2025. This list is based on my personal enjoyment of all 28 games I've played this year - not all point 'n clicks, but one and all great narrative experiences! We had a crazy year and it's actually impossible to make a ranking like this, because all these games are SO good in their own field, it really just comes down to how much fun I had playing them. So even the lower ones are still top notch!

10. Slender Threads

The nightmarish journey in Slender Threads isn’t for the faint of heart, but those with a morbid sense of humor will love the fun of unraveling the delightfully quirky goings-on in the strange town of Villa Ventana. 



9. Rosewater


Its obstacles may not put up much of a fight, but Rosewater’s sharpshooting lies with its wonderful production value and freedom of choice in this character-driven Western, earning itself a big “Yeehaw!” for fun and replayability.



8. The End of The Sun


Exploring the magnificent mythological world of The End of the Sun rivals any vacation you could ever take deep into Central Europe yourself, especially when travelling through time to uncover the Slavic valley dwellers’ intimate personal stories.


7. Blue Prince


The immense puzzle game that is Blue Prince is so multi-layered, it keeps you busy for well over 100 hours as almost every detail matters in one way or another. You're in the position to inherit a huge mansion, but its rooms change daily and puzzling your way to the grand prize is no easy feat! I still haven't "really" finished it, and I'll probably never will...


6. Kathy Rain 2: Soothsayer


Our hopes for a wonderful sequel have come true, as Kathy Rain 2: Soothsayer balances a great dialogue-based serial killer mystery with entertaining puzzles in another sublime point-and-click pixel art adventure game. 




5. The Drifter

The Drifter
is an action thriller with supernatural elements, and the game does an excellent job to translate that into an interactive experience, where we put in a sense of urgency which makes the game feel extremely fast-paced. 



4. Dispatch

Dispatch
is an interactive animated superhero series filled with dialogue choices and mission management. You play as Robert Robertson, former superhero Mecha Man, who gets recruited by the Superhero Dispatch Network, where he becomes the man in the chair.


3. The Séance Of Blake Manor


The Séance of Blake Manor
is one big investigation game where you have to make deductions and decisions and choose how to spend your time. The initial nervousness quickly made place for elation and the accompanying adrenaline rush, causing the search for a missing young woman in supernatural circumstances to become quite addictive.


2. Foolish Mortals


Foolish Mortals
  is going to be right up there with old classics. It features beautiful artwork filled with small animations, excellent voice-overs and straightforward inventory puzzles. The story is very engaging, with lots of characters and great dialogue combining background information with clues to the puzzles.


1. Old Skies
 

If you are a fan of Wadjet Eye Games, your zeal will be transformed into divine adoration after playing Old Skies. This is just instant classic to me, and it should be instant buy for anyone who's serious about playing adventure games. It doesn't feel like a game; it feels like a work of art. It's entertainment of a whole other level.

Monday, December 22, 2025

My "Dispatch" job is done...

I had this weird "bad girl" fascination with Invisigal...
Dispatch is a tough game to take screenshots from. Since it's basically an interactive animation series, every scene has the potential to spoil stuff. And usually I was also too busy actually playing the game to hit the screenshot button. So I stopped taking screenshots after episode four. And now that I finished the game, I won't comment too much on the story, either.

The hacking mini-games could be quite tricky
But what an amazing story experience it was! The first two episodes were chill, but after that I was bombarded with several difficult choices, even some I regretted later on and I'm of a mind to restart those respective chapters to see what the different outcomes would be. I let myself be influenced by the events too much, I think. I had a clear goal in my head, but then I got tempted to go the other way. Which is often the case in real life, as well...

The dispatching jobs still hold some mysteries to me...
I was sorry to notice there weren't that many QTE's after the first episode. There was one scene about halfway through but it didn't have the same feel to it. I did feel like I got better at the dispatching job itself, even though lots of missions still failed because I had a hard time matching their descriptions and criteria to the correct hero characteristic, and the hacking mini-games could get tough as well. I also noticed that I was so busy concentrating on the dispatching that I missed tons of dialogue; looks like I really can't do two things at once... 

There's no "I" in Team!
Each episode follow the same formula: first a couple of scenes where you make dialogue choices, then a dispatching session, a mid-scene with dialogues, a second dispatching shift, and then a final scene with dialogue choices. There's an overarching story which is great, but sometimes I wished the dispatching game would last longer, but then again perhaps it's a good enough balance because who knows, it might get boring if you do it for too long. Thankfully, the final episode had a lot more dispatching jobs to get through. It suddenly brought back the QTE's in full force as well, which without decent training throughout the rest of the game, went a bit rough...

The cool hero shot...
So while Dispatch isn't a regular adventure game, and definitely nothing like a classic point 'n click, the sheer amount of fun I had with it grants it a place in my top ten.

And now it's finally time, after four recent releases, to go back to a replay of one of those classics point 'n clicks! Just let me grab my fedora...

Wednesday, December 17, 2025

New game: "Dispatch"!

New game!
I've heard so many good things about Dispatch, but even if I hadn't, I was definitely going to play this game. I'm a Marvel fan, and Dispatch is basically an interactive animated superhero series. Just a couple of seconds into the trailer I knew this would be great, and preferably to be played on a big screen, so cinematic are the scenes.

This guy's in for a beating!
And two hours into it, having finished two of eight episodes or chapters, the game has proven itself. I just love it. Can you really call it a game? Well, there's definitely gameplay to it, though most of it feels more like a visual novel. You play as Robert Robertson, former superhero Mecha Man, who has retired after losing a fight with a villain which led to his suit to be destroyed, and who gets recruited by the SDN, the Superhero Dispatch Network, where he becomes the man in the chair, dividing up heroic jobs amongst the available superheroes and sending them around the city, sometimes needing to hack something to help them out of a bend.

I'm calling bullshit!
During the cutscenes, you also have to make dialogue choices, which shapes Robert's personality and steers the narrative into a certain direction, and perform QTE's during action scenes which give the game a bit more interactivity (though you can choose to simply watch those scenes without needing any player input). 

My hero!
Of course there's an obvious love interest in the form of one Blonde Blazer, who actually recruits you for the SDN. But this isn't the only relationship which is fun to watch develop. There are also Roberts co-workers, and of course all the villains-turned-heroes he needs to get on his side so they'll listen to him better and successfully complete their missions.

The dispatching part will take some getting used to...
Personally I have a hard time looking at Dispatch as a real game, let alone a point 'n click game (I've actually traded in the mouse for a controller, since it still required the WASD-keys for some sequences, which are counter-intuitive on my Azerty-keyboard) but I'm simply enjoying the heck out of this animated series. And so far, the dispatching sections (I've only done two of them at this point, though) are less difficult than I had imagined. So far there aren't any real puzzles: there's the hacking mini-game, and of course which hero is best suited for which job. It's more about the story, and with each episode about an hour long, is a great chance from passively watching some television show.

On to episode three, now!