Showing posts with label An English Haunting. Show all posts
Showing posts with label An English Haunting. Show all posts

Monday, February 24, 2025

I finished "An English Haunting" and yes... I screamed...

I love hiking!

Wow, what a journey! I finished An English Haunting in six hours. I was very much surprised when, after last time, I travelled to a totally different location, and even got to control another character. Immediately it made the game a bit more exotic.

Where's Keyser Söze?
After a kind of Stranger Things event at the end of my first session, I also witnessed a sort of Paranormal Activity event in this last one. What I love is, even though there's this tense feeling that something will happen, the game still surprised me with its sudden violence. And it isn't over the top; it's short and fast, it's contained, it's over before you know it and you get this "did that just really happen?" vibe from it you also get from good horror movies. Ones that don't rely on sensory-overload jump scares with sudden flashes and loud music or sound effects.
Ominous...
But then the ACTUAL jump scares came, lol! And yes, I screamed. There are a couple right after each other. But it was all done so elegantly. It's masterful storytelling, and I totally get why this game won two Agoty Awards. Could have easily been more in my book!

I'd be as frozen as that statue...
I wish I could talk more about this game, but that would spoil so much. There were truly some WTF moments at the end. It's a game you really have to experience for yourself. It's not THAT long, I went through it quite easily though one or two puzzles might have you scratch your head. This defnitely is one of the best games of 2024, and I wish I had played it sooner because it would certainly have made my top ten!

You can find An English Haunting here!

Saturday, February 22, 2025

I'm 4 hours into "An English Haunting" and things got creepy...

Let there be light!
Last time, I ended my playing session as I was about to enter the basement of the haunted house my partner was interested in. When I got there, though, the place was so dark I couldn't see a thing. I had to leave again and figure out how to shine a light on this puzzle. Turned out I had to solve a different puzzle at another location first I didn't even realize was a puzzle! I was actually unaware I could do something there...

How revelatory...
After the events in the basement, I finally succeeded in getting in touch with a friend of my partner, who could help me in this investigation. She told me about his workshop I knew nothing about, where we found plans to build a machine. It just needed three more pieces.

These gents appear right peaky...
It took some travelling back and forth, but thankfully once I was done in a particular location, it disappeared off the travel map. I was able to free a man from the local Irish mafia so he could give me one of the pieces. And I was able to collect the second item by reuniting a man and woman, though that didn't exactly end as I had expected...

That ain't Nur-ab-Sal...
With one more item to go, I hope I can now return to a place I already visited but where the man I needed was temporarily unavailable. The game's difficulty level has risen slightly, but it's all still very doable without needing much effort. Everything makes sense, and the story keeps being engaging. I'm especially amazed by all the little details; the extra sound effects when you're out on the streets, all little animations like fog passing by windows when you're inside. All locations are also splendidly decorated. It's actually a bit of a shame I'm moving on at such a fast pace, and I do try to enjoy the setting as well.

You can find An English Haunting here!

Friday, February 21, 2025

New game: "An English Haunting"

New game!

I've started playing An English Haunting by Postmodern Adventures and I'm one hour into it!

I'm professor Patrick Moore, of the London University's Metapsychic Investigations Department. Next to lecturing, I research the possible existence of the Great Beyond; ghosts, in other words. One day, I'm interrupted during a class and given the news my partner, Nelson Ward, ran off with a pretty extensive research grant. Not convinced of his guilt, I take it upon myself to search for the truth. The University's Board, however, is planning to shut down the Metapsychic Investigations Department and has given me a deadline: 72 hours to proof the existence of ghosts.

Some "Last Crusade" vibes here...
During the first hour I played, things kind of rolled off on their own. I picked up a couple of items as the story unfolded, and was already able to use some of them. I gained access to several locations on the travel map, and I've visited them one by one. The one-click user interface is very handy. There isn't any voice acting but I don't really miss that. There's a pop-up inventory at the top of the screen.

Some "Lost Files of Sherlock Holmes" vibes here...
I'm quite enjoying the pace of this pixel art game. So far it's not really difficult, but that doesn't mean it isn't interesting. I found a book explaining several supernatural terms, with real photos and everything. To be honest, personally I haven't discovered anything new in there, having a longtime affinity with all things supernatural for decades myself. Patrick Moore's story is certainly engaging, the dialogues are well-written, that deadline gives it some Around the World in 80 Days urgency.

Some other vibes here...
While the trail to find professor Ward has run cold somewhat, I decided to visit the haunted house I discovered he has a special interest in. A shoeshine boy is about to help me get inside. I'm very curious what secrets I'll uncover...

You can find An English Haunting here!