Wednesday, September 9, 2026

10 puzzle-filled "modern" adventure games


Often I hear people say that adventure games made today are too easy. They call them "walking simulators" or "visual novels"; you simply click through the narratives and see the stories unfold almost automatically. There's too much handholding, and obstacles you face have the accompanying inventory item to get past them almost literally lying next to them for a quick and easy grab. They are devoid of puzzles, and playing these games requires no genuine THINKING anymore.

But there are still games being made in the (often frustrating) style of the 80s and 90s. Games with loads of inventory items you don't know what to do with, plenty of different locations to explore and figure out their importance, and many eccentric characters blocking your way in need of persuasion. 

Here are ten games I definitely DIDN'T waltz through easily, that had me stumped on several occasions, and which I hope will keep you occupied for a long enough time too (but don't be mad if you happen to have a higher IQ or more street smarts than me...). 

Some of these games were actually too difficult to be truly enjoyable for me, but perhaps they can satisfy your thirst for a true challenge. Others you might recognize from my previous lists of favorite games, but what can I do? Those really are excellent, and the puzzles are a huge part of that!



Roots in the Sky: The Hand of Glory 2 (2026)

Back in 2022, I played The Hand of Glory, a point 'n click adventure game that - to be honest - didn't look like much at first view, but once I got past the rather simple character designs I discovered it was an amazing story filled with intuitive puzzles that could definitely compete with the likes of Broken Sword and Gabriel Knight. Now, Madit Games is back with a 14,5 hour sequel!


The goals were always clear, the puzzle solutions sometimes not immediately - the way it's supposed to be in a quality adventure game! There were some puzzles where I resorted to taking a picture of the screen, because I had to replicate a pattern or code if you will in a different location, and I'm bad at remembering such details even for a short while. Roots in the Sky automatically switches between Lars and Alice as the playable character when the story requires it, though later on there are puzzle situations where you can (and have to) switch manually. Each of them has their own inventory then. You also go diving, but finding the exact location of where you should go is one of the puzzles in the game that tripped me up a bit. It was my own fault, though, with purely a misinterpretation, or wrong assumption, on my end regarding the directions.


Whirlight: No Time To Trip (2026)

If you love lengthy point-and-click adventures with loads of stunning locations, interesting characters and fairly challenging inventory puzzles, you’ll find Whirlight: No Time To Trip a joy to play. Its unique graphical style, combining almost photorealistic backgrounds with more cartoonish characters, depicts many gorgeous settings in various time periods to explore at your heart’s desire. Hector and Margaret’s antics in the past, present and future provide both fun gameplay and a captivating story (if you can ignore the occasional paradox), reminding me how much fun time-traveling adventures can be. I would have preferred some better signposting when you are supposed to repeat certain actions, and it’s also a shame that shortcuts were taken with inventory animation. But ultimately these are minor blemishes in a game that will delightfully suck you into its thoroughly entertaining time-hopping vortex.

Many of the puzzles revolve around the extra characters. Most of them will have something to trade, be it an actual item or a particular service. You are then sent on a fetch quest for something they want in exchange. Yet these aren’t arbitrary puzzles, simply there to throw another obstacle in your face. They always fit the character’s own story. There’s a tailor who will help you if you bring him some fur to make a new coat; a fisherman who will only hand over his rod if you give him some coffee; and a certain dog will only relinquish its toy if you provide some other means of entertainment. In order to accomplish the main goal in each part of Whirlight, there are dozens of smaller quests to complete first – some even consisting of several layers of their own – before everything comes together in the end. It certainly takes time to play through it all, making the game much longer than I first expected, but I very much enjoyed every minute of its 15 hours. Everything you have to do makes sense, even if you might have to think about it for a while to reach the right conclusion.



Wildwood Down (2025)

Wildwood Down
’s hero Daniel is such a kind and endearing character, so concerned for his sister and friends that he always wants to do the right thing, though he’s not afraid to bend the rules once in a while when necessary. After all, sometimes the end justifies the means! This leads to 10 hours of great adventure puzzling and (skippable) mini-games as you try to hunt down the serial killer menacing the boardwalk. While its choice of graphical design might not be to everyone’s taste, the many other fun elements of Daniel’s amusing adventure more than make up for that. Everyone who wants to get down with this wildly comedic thriller will be wonderfully surprised at every turn.

Many a puzzle goes in a direction you won’t immediately see coming. Several times I had to think outside of the box – or at least the kind of box I’m familiar with. Sometimes it pays to not play by the rules, and often you are able to do things you might have always wanted to do in adventure games but were never given the option. Wildwood Down is not only creative in its puzzle solutions, but also very humorous, often at the expense of a non-playable character or even Daniel himself falling or crashing into something. (Of course, this being a cartoon game, no one is ever seriously injured.) I can only imagine how much fun the developers must have had coming up with these puzzles. 

 

The Brilliant Coup (2025)

Other than a few minor rough cuts, THE BRiLLiANT COUP is a fun, old-school opportunity to see if you have the makings of a master burglar to steal the largest diamond in the world. While it doesn’t allow you to actively plan the heist of the Arctic Star, playing assistant to Uncle Briggs is certainly a satisfying foray into a life of crime. The game is decidedly old-school in its approach, and still has a few rough edges left to smooth, but it’s sure to steal your heart with its funky music and loads of subtle animations that bring the late-80s British streets to life. And it definitely achieves what it sets out to do: tricking people to get your hands on blueprints, convincing accomplices to join you, and then coordinating them to do their part of the job will keep you busy for a decent 8 hours of traditional-style adventure gaming. While there’s never any true sense of danger or getting caught, there is a point of no return that determines how successful you are in the heist. While I didn’t manage to get the most loot, I did make off with a fair amount and was able to escape abroad for some well-deserved time off – hopefully with more irresistible future targets still to come.

The inventory puzzles aren’t that hard, though some do take some ingenuity to figure out. When I found myself stuck for a longer time, however, it always turned out I didn’t utilize one special inventory item enough: a huge mobile phone. Matt can contact not only Uncle Briggs, but also his friend-in-crime Stumpy, and even the bank’s director. I spent loads of time searching everywhere for something that would help me progress, when in fact all it took was a phone call to the right person to help me out, either by providing a key object or coming to my assistance personally.


Ramas' Call: Twisted Timing (2024)


Using multiple personalities to examine everything can be entertaining until it becomes tiresome, so you’ll need to take your time if you hope to succeed in the Spanish point-and-click comic adventure Ramas’ Call: Twisted Timing. For all my criticisms, it isn't a bad game per se. It's not brilliant, obviously, and it lacks a decent payoff, but it’s presented in a charming art style and takes you through a collection of inventory puzzles and NPC questioning in a story filled to the brim with unique responses. That makes for a solid bit of adventuring, if disappointingly unintuitive at times, with the added clever premise of having multiple personas available. It’s very slow paced as a result, taking 10 hours to finish, but I do believe there's an audience among those who love to take their time exploring and trying out everything instead of rushing through to the end – which is just as well, as all you’ll get is the setup for a sequel here instead. There are certainly much better games of its kind, but if you find yourself in that mellow mood for a traditional and mildly amusing point-and-click adventure, there are some fun stretches to be found, and you may just pick up some Spanish while you’re at it.

Many of the puzzles weren’t that intuitive to me, and the interface didn’t make it any easier. Thankfully there are three difficulty settings you can switch between throughout, changing the way hotspots are highlighted when you hover the cursor over one. Normal mode highlights all hotspots, while in hard mode there are no highlights at all, and you’ll have to figure out for yourself which items in the scenery can be interacted with. Easy mode only highlights the hotspots you actually need to solve the puzzles. In the second half of the game, I found myself switching to easy mode to help steer me in the right direction. The downside to this is you tend to move on too fast that way and might miss out on loads of unique responses to optional interactions involving the still-active but non-highlighted hotspots, so I kept going back to normal mode to search for all the non-essential hotspots again just to experience the funny writing.


The Legend of Skye (2024)


The SCUMM-style interface and some poorly clued objectives might not appeal to modern players used to easier games, but for old-school genre fans, The Legend of Skye provides a wonderful dose of nostalgia, transporting you back to the golden days of point-and-click classics. Lovers of nostalgia will adore both the lovely pixel art graphics and (at least for a while) verb-based user interface of this fantasy journey, but some puzzle designs seem to stem from the 80s and 90s as well. You’ll often have to think long and hard about how to use your huge collection of inventory items, and you’ll find yourself searching everywhere and talking to everyone more than once before the penny drops – if you don’t stumble upon the solution accidentally through trial and error first. 

The puzzles can be quite daunting at times, since it's often unclear what you're supposed to do. You’ll wander around collecting a bunch of inventory items quite easily, but without a clear idea of where to use them exactly. Indeed, the signposting leaves something to be desired. Since there are many little steps you need to take in order to accomplish the three main goals, it’s easy to feel a little aimless along the way. While I enjoyed the humor and had lots of fun throughout, especially during the second half of this 8 hour quest, by which point the game’s expectations had started to become a bit more intuitive to me, it also came with its share of frustrations. This too will be very familiar to all those who tried to solve adventure game puzzles in the era before the internet, which appears to be the point. At least this time you don’t need to call a hotline to pay for your hints, with a walkthrough always close at hand. I wish I didn’t need to use it as often as I did, but I gladly accept some old-school gameplay frustrations for the chance to feel transported back in time with a funny, entertaining adventure experience like I remember from my childhood.


The Will of Arthur Flabbington (2023)

Jack Flabbington's uncle, Arthur, has passed away and Jack is upset he doesn't inherit anything. Arthur is supposed to have a treasure stashed away somewhere, so Jack calls in the help of a medium to bring back Arthur's spirit so he can ask where it is. Something goes wrong, though, and the medium brings back the wrong Arthur. Jack is now stuck with an unknown spirit, and there's nothing left to do than search for Arthur's old friends Ada and John who, according to his will, are the only ones who can access the fabled treasure.

There is plenty to do in this game, good for 9 playing hours. You have to pay attention to so many details to figure out the puzzle solutions. It's all inventory puzzles mostly, but then I suddenly discovered Arthur, the ghost, can POSSESS people!
Yes indeed, you need to take over other people's bodies to get them to do stuff for you. Quite ingenious, not to mention funny! In hindsight, the puzzles are always so brilliant, but it always seems to take some thinking out of the box.


The Safe Place (2023)

The gritty, realistic urban setting is stunning, but the story of The Safe Place is so drearily centered on poverty, crime and abuse that succeeding in cracking the more difficult inventory puzzles becomes more of a struggle than a pleasure just to progress and see more misery unfold. True life isn’t all fun and games, which is clearly reflected in this story of poverty, domestic abuse and crime; of struggling to overcome being a victim of others or simply of circumstance. It’s an unapologetically dark story set in a realistic world and filled with misery. Some of the pain is inflicted by inventory puzzles that even experienced adventure gamers will find needlessly tricky, although at least there’s a hint feature this time around, clocking out the game at 5,5 hours. The main character makes loads of bad decisions along the way, over which you as the player have disappointingly little control, making him very unsympathetic and draining away any feeling of satisfaction from what might otherwise be an emotionally gut-wrenching story. There is much to appreciate here, but it can feel more like work to get to the good parts sometimes. I’d probably appreciate it more as a novel or movie, but as a game it falls a bit short in granting a memorable gaming experience.

While playing, it’s easy to imagine the flow chart the developer had in mind; there’s real structure between the puzzles and the story. But the difficulty level of the solutions is all over the place. For instance, at one point, you need to light a certain object on fire. You already have something that burns, but apparently it’s not enough to do the job. Instead there’s another whole step involved for no reason besides making the puzzle harder. There’s only ever one way to solve a puzzle, and often I found myself not thinking about it as the game’s player or even as the main character, but actually wondering in my head, “What would the developer of this game want me to do at this point?” Which sadly breaks the illusion.

Lucy Dreaming (2022)

Lucy is troubled by recurring nightmares depriving her of some well needed night’s rest. Her goal is obvious: find a way to take control of her dreams and combat those nightmares. A psychology book of her dad advises her on how to do this, so the first part of the game is getting set up for this. Nothing is easy in this 12 hour game, and every goal you need to achieve will only be met by finding the necessary items, talking to the right people, and performing the right tasks. You roam around Lucy’s house, with loads of hotspots generating funny remarks depending on what you do with them.  

Half of the game is spent in the real world, while in the other half you fight your way through the dream world. You will often need information from one world in order to move ahead in the other. There are several dreams to overcome, but the real world isn’t without its obstacles either. Lucy Dreaming combines travelling through fantasy (dream) worlds with solving a murder mystery, all in a nostalgic 90s setting with excellent, very detailed writing, great voicework (including Dominic Armato, whom Tom succeeded in acquiring for this job even long before anyone ever talked about him returning to a particular island), clever puzzles and nerdy coolness overall! 

Not Another Weekend (2021)

Mike Melkout is a bellboy at Hotel 404, with a hidden agenda. He has two days' time to clear the hotel of all guests and staff and complete his secret mission. But he also has a job to do, being the bellboy. His boss, the guests and other staff members will often beep him on his pager with one task or other. If he wants to stay at the hotel, he'll have to please them as well as try to get them to leave the place themselves. 

Not Another Weekend
has an average difficulty level, perhaps even too easy for some people but I got stuck a couple of times, and had to search the hotel top to bottom over and over for 12,5 hours and even ask the developers for a hint once, but that one was real stupid on my part because I missed something obvious. Controls are easy and typical of a point 'n click game. The action takes place in about the top two thirds of the screen. The lower third holds the inventory, the pager on which messages can appear, a kind of dial which shows what time slot you're in, the counter that keeps tabs on how many people are still left in the hotel, the standard menu button and something very handy in this game: the notemap, which acts as both a notebook and a map. Mike carries this around everywhere, and it's easy to check on objectives and to keep track of your bearings.


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