Tuesday, October 8, 2024

A series playthrough: "The Blackwell Legacy/Unbound/Convergence/Deception/Epiphany"

Let me tell you about the Blackwell series by Wadjet Eye Games. If you're new to adventure gaming, or have only played the old classics, this series is considered a must-play. And it all begins with The Blackwell Legacy.

It's such a beautiful game. I love how it's set in New York. I've walked across the Brooklyn Bridge and through Washington Square Park myself. I really like the characters, I love Rosa's red hair and that she wants to be a writer too. Joey looks a bit like Mark Ruffalo in Shutter Island.

The story is amazing and I was so disappointed when it was over so quickly. I had no idea what these games were about, from the cover I knew there had to be a ghost involved, but this goes so much further. It reminded me a bit of Odd Thomas, the hero in a book series by Dean Koontz. It was a bit weird to have 25 pages of letters to read in the game itself, but it does add some backstory. And I had a feeling what would happen to the pictures you find at the beginning of the game. I lost some time not knowing how to use the notebook. Whenever I got stuck, it usually solved itself once I combined elements in my notebook to give new information. Something I probably would have known if I hadn't skipped the tutorial part... Stupid ol' me...

Where I lost the most time was finding the name to enter the hospital. I mean, it was so obvious how to use the fake name, I never thought to play with it in the notebook. Left clicking to use objects, right clicking to look at them also took some getting used to, and I still mess up there occasionally. I've played a lot of games with primarily inventory-based puzzles; this one focuses on dialogue and finding information to advance the story, but I kept automatically scrolling through the inventory to see where I could use things. I was surprised that it was such a short game. I've heard a lot of good things about this series, so I thought it would be bigger. It only took me a little over four hours to finish this one.

Blackwell Unbound was even shorter for me, taking me only 3.5 hours. This time it wasn't the notebook I didn't know how to use, but the phone book. It just didn't occur to me to look people up that way.

I was stuck almost immediately, because I couldn't get away from the balcony; no matter what I tried, she kept wanting to finish her cigarette. Then I saw the letters in the interface. "Oh, you can switch between them!" So as Joey I finally got the game started properly.

I didn't like the "map" screen. I mean, the skyline is nice, but I liked the map with the buildings on it in The Blackwell Legacy better. I did a lot of running back and forth between all the places.

I didn't know what to do with one task, so I started exploring the other and that was pretty easy. Then back to the first task, trying to look for things I missed. It took me a while because I didn't explore one item enough and missed an important element there. After that it was easy.

This certainly seems like the next chapter of a great game. I wish they would make an edition where it all plays as one game, and you automatically go to the next chapter. I tried looking up the Blackwell series in the Guide to Classic Graphic Adventures and was sad to see that it barely gets a mention, a small line in the afterword. These games deserve so much more; I wish the book had a sequel, with all the adventure games from the last ten years.

The Blackwell Convergence is the third book in the series. I really like Rosangela, although she sometimes gives a creepy grin after she says something. I'm at least glad that the character portraits during dialogues are back; I missed them in Blackwell Unbound.

I like the jazzy music. Working on the computer is fun. I dig into the story, had some unexpected surprises. The interrogation through the notebook reminds me of Gabriel Knight, although I wish it was clearer sometimes when you've exhausted a topic with someone.

I like this "map" screen better than in Unbound, it gives a better perspective on where all the locations are in the city. I finished The Blackwell Convergence in 3.5 hours of playtime spread over two weeks. It was an easier game than the previous two, because the interface was simpler. No notebook to make connections and no phone book to look things up. There are some very small inventory puzzles added, which I liked as well. I love how in the credits the voice actors have pictures next to their characters. It's so much more interesting than just a name. I wonder if the character designs were based on the actors' performances.

The Blackwell Deception is harder than the others. I got stuck a few times with no idea where to go or what to do. I had to run back and forth between locations a few times.

I like how the notebook is replaced by a phone, but not how you have to re-establish connections. I like how the character portraits end up facing the same side as the characters and even turn around if necessary, which bothered me in the previous games.

 

I don't like the "map" screen, because it doesn't even look like a map this time. You just choose your destination on your smartphone, no idea where those locations are exactly in the city. I'm also not a fan of Rosa's outfit in this game, kind of bland, and there's also something wrong with her character design. All the characters look a bit thin.

There seem to be more ghosts in this part. The hardest part is finding clues so you unlock the right conversation topics/answers.

I finished The Blackwell Deception with 6.7 hours on the clock. So that's almost double the playing time it took me to play Unbound and Convergence. I got seriously stuck twice. I wasn't aware of the extent to which Joey could walk through doors and walls; apparently he can also stick his head into smaller spaces that are otherwise inaccessible. The second time I got stuck was because I wasn't aware of the full extent of how Joey's tie could be used. So I got stuck because I didn't know those things were options

The Blackwell Epiphany is the conclusion of this series. I feel like I'm constantly fighting an invisible enemy here. It's a long game, with nice surprises. Rosa looks better than in Deception, she's cute with her earmuffs.

The "map" screen is something else again. I like how the animated artwork looks, but the locations lack a visible distance from each other, which was at least evident in Legacy and Unbound. The phone has a new feature that lets you download information, which you can then use in your notes to look for cross-references.
I finished The Blackwell Epiphany in eight hours of playtime. This story never ceased to amaze me. I'm sad it's over, having spent a total of 27 hours in this universe (and apparently 682 footsteps in this particular episode).

I don't think I'd ever be best friends with Joey, but Rosa found a place in my heart. An aspiring writer who finds a very different calling, and red hair to top it all off. Yeah, I'd definitely go for coffee with her.

This is very well written, good puzzles although it took some getting used to with the notebook and search engines. The music is perfect, the artwork is beautiful, this series is indeed a huge game.

Wadjet Eye Games will be releasing Old Skies in 2025. I already had the privilige of playtesting it, and the look and feel of Blackwell is apparent throughout. Old Skies is easily as big a game as all Blackwell games combined. So if you want to prepare yourself for Old Skies and want to get a taste of how Dave Gilbert's puzzling mind works, I can definitely recommend the Blackwell series.


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