Friday, December 15, 2023

Finished "Cruise for a Corpse" in 6 hours!

My last playing session went really fast, because suddenly lots of stuff happened and I didn't really have to interrogate people anymore. It was basically just walking around and finding stuff.
 
Suddenly people want to talk to ME instead of the other way around...
And I must admit, I also went looking for some external aid at The Adventurers Guild blog, which has a very detailed and interesting playthrough report that almost reads as a murder investigation itself! I can really recommend it.
 
Anyways, during my playthrough I witnessed a fight between two people, someone fell overboard, I discovered two more murder victims, I finally got into the kitchen, I got into a fistfight myself, and suddenly I had to point out the murderer!
 
Finally got in the kitchen!
So, there was a lot more action in the second half of the game. Halfway through, I got stuck for a while because suddenly I had to ask someone about something I had already asked them earlier, but VERY earlier, like only an hour into the game or so. AND there was suddenly something hidden in a place that had remained empty so far.
 
This makes it a VERY difficult game. You'll find items in places where nothing could be found earlier, forcing you to go over the entire ship again if you exhausted all other options. Meaning asking everyone about everything again, because even though the replies always stay the same, sometimes they'll suddenly progress time. As if Raoul didn't deem the information important at first, but now suddenly he does.
 
Finally got into the captain's cabin!
I finished this game in 6 hours but that's only because this was a replay and I also checked that blog for some help. I still remembered some things for years ago, so some hidden items I knew would be there. I'd still forgotten about several others though. Because of all the repetitive questions and actions, this game is pretty brutal. I think it was a good game on paper, but something went wrong putting it all together. If it could be redesigned, it has the potential to be an awesome detective story.
 
Finally the end!

 

1 comment:

  1. Agree on all this. I was constantly angry while playing, mostly because it had so much potential

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