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| New game! |
Earlier this year
I played Perfect Tides by Three Bees developer Meredith Gran, because its sequel was about to be released. A bit later than expected, I'm finally able to play through
Perfect Tides: Station to Station! It has quite the same appearance as the first game, but there is a lot more gameplay to it this time.
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| Daniel has a big place... |
It's the year 2003, and we meet up again with Mara Whitefish, 18 years old now, as she's attending classes at the State University of Creative Studies (SUCS) in The City. She's staying over with this guy named Daniel so she doesn't always have to make the trip over to her mother's house. There's a girl named Rosetta there too, who's also staying there together with her boyfriend Grey. So, Mara seems to have acquired quite the social circle since last we saw her...
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| Quite the robust interrogation system... |
Mara uses her cellphone to collect people's names and a variety of topics. Some characters can be questioned about these. It's a handy tool, but not the only one in this game. Because after one hour of playing, I've discovered it has its own version of RPG mechanics. Thankfully in this first hour you get a bunch of tutorials explained by the narrator, whom Mara often argues with, funnily enough.
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| Wait, I have to do homework in this game? |
Mara has to write assignment papers, with very strict deadlines I might add, for which she needs to do research. She can do this by looking things up online or by talking to people. She can also find books and other publications related to the topics on her cellphone. These topics can then be used for her papers, by combining two of them to give the papers a particular angle, and you can slowly raise Mara's knowledge about the topics as well so her papers get better. It feels like giving more academic purpose to your explorations, and for now seems to take your attention away from the more social aspects of Mara's life.
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| Ah, city life... |
However, I've learned that Mara has either a very insecure or very possessive boyfriend named Adam; she met him two years ago but he lives a ways off, so he's very high on trying to control her comings and goings from a distance. The narrator does a very thorough job of digging into all the details. Nothing is left to interpretation. Mara is definitely who she is and we are merely onlookers; we don't get to shape her character. And you are constantly told not only the facts but also details of people's personalities. It completely reverses the old adage of show don't tell, leading to often large blocks of text.
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| I always love visiting the library... |
Mara works at the library (yay!) and I just got her more work on coming up with a new system to catalogue books when she was actually trying to ditch a shelving job since her school paper was due instead. Oops. After her library work I went to one of her classes, where I got yet another writing assignment. As if I don't already do enough writing in real life... Anyways, finally I went to a dorm party, talked to some people and accidentally gained possession of a dubious magazine. But it turns out I can use it to raise my knowledge on the topic of sex, so I'm sure that will come in handy sometime.
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| I hear you, girl... |
The most important message about this game is probably that there's no one right way to play it. It's all about the experience, you won't be able to see and do everything, but neither are there good or wrong answers to it all. Well, I guess I'll just to have play and see what happens next!
You can find
Perfect Tides: Station to Station on
Steam and on
itch.
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