 |
| Awesome! A recap system! |
Okay, hold up! Why don't more adventure games use this technique? Previously I had simply loaded up my
Shadows of the Afterland save file, but then I tried the
Continue button on the main menu, and I was suddenly treated to a recap of
my previous gaming session! How marvelous is that! It might not seem that way, but I often days pass before I get a chance to continue a game, and often I'll feel lost with no idea what I was supposed to be doing. A recap like this (almost) beats an in-game notebook!
 |
| I get a slight Soylent Green vibe from this scene... |
Carolina has been giving a task by the former spectral agent to prepare her journey back to the land of the living. This meant exploring the land of the dead even further, solving some easy puzzles, fetching some items for people so they'd help me. It all comes down to remembering the things you saw earlier which might be able to help you, or talking to someone who might know more. Nothing to break your brain over.
 |
| Valencia looked more like Westworld's Delos HQ when I was there... |
Finally I reached the advertised part of the game I've been looking forward to: possessing people! Because that was such a blast in
The Will of Arthur Flabbington by Guga Games. And indeed, it finally adds an extra layer to the puzzles. Though it also feels quite uncomfortable doing so...
 |
| A nice little family to use to my advantage... |
I've also learned something very important, which has given me an inkling of what exactly happened to Pilar/Carolina. But I'm still very curious to see the motivation behind it all.
You can find
Shadows of the Afterland on
Steam and on
itch.io.
No comments:
Post a Comment