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| Phew, glad that's over with... |
Yes!
Les Manley in: Search for The King, this evil spawn of text parser moon logic, has been vanquished! My final impression of this game: how are you supposed to figure out half of this stuff? Like asking for a soda. And how you can make a sandwich without even knowing there's bread around. And apparently there are many uses of candle wax I wasn't aware of. I also had to look up a word I had never encountered before: rosin, a solid form of resin, which provides grip for gymnast, but which seems to have the exact opposite effect in this game for some reason... And "the dream"! How out of the box are we supposed to think here?
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| Creative candle holders... |
So, once I had figured out I needed to gather pieces of a look-a-like costume, I was better able to focus my search. Back at the circus, I also discovered a new location in the form of Madama Zamooska's fortune telling wagon. Her hypnotic blue eyes didn't really have much to offer, and then she even vanished when I got too close to her, but at least then she couldn't stop me from further examining the stuff on her table, even if that didn't give me any new ideas, either. But by now I had a couple of items in my inventory, so I referred to the age old technique of trying to use everything on everything. I went back to the other circus people and went through the list, when suddenly Luigi, the strongest man in the world, accepted something and finally started his act. I still don't know why...
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Still no idea if this place serves a purpose...
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Then I went on a limb and tried to give a hungry lion the only food I had on me, even though it wasn't meat as the beast's thought balloon seemed to prefer. Thankfully it worked and I was able to discover another part of the costume. Which I probably wouldn't have recognized if I hadn't skipped ahead first in my previous playthrough to figure out what I was actually looking for. Which left Helmut, the smallest man in the world, and that's the point where I'm sorry to admit I consulted an article written by Richard Cobbett which can also function as a walkthrough. And while I feel bad about that, I also don't because no way would I have been able to figure out how to help Helmut. But then I had to reload from an earlier point, after accidentally losing Helmut when I finally moved on to Las Vegas.
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| Cuter than Lo Fat, at least... |
The Vegas sequence was a bit easier, but perhaps only because by now I had come to expect the limited replies from the text parser, so I knew I had to go into detail myself. I had learned by now that usually it wasn't enough to just look at objects; you have to look
inside them as well. There was a kind of invisible door I didn't notice at first and an item in a bathroom I hadn't realized was there, either. But at least it was more logical than some of the things I had to do before. Finally moving on to Graceland, I
still got the message that I might have forgotten something. But by the life of me I had no idea what that could be. So back to the walkthrough it was, and turns out there was indeed a part of the costume to be found at the pool of the Las Vegas hotel. I had actually seen that place, but other than getting myself killed there I had no idea what you were supposed to do. I guess in hindsight it was obvious, looking at all the pictures of The King, but still, quite far-fetched...
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| Wish I had gone on vacation instead of playing this game... |
The final sequence at Graceland was quite straightforward, except for the invisible bread I mentioned earlier. There was one other issue where I had to reload again because I didn't notice I lost one of my inventory items at an earlier puzzle; and yes, I had to take a peek at the walkthrough for both these issues, sadly enough... I guess the second one is on me, but the bread is unforgivable: there is absolutely no indication, not a single description mentioning the bread is there. I can't call this anything other than bad design.
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| Johnny has left the game, thank you very much... |
So all this led to a very strange but eventually happy ending. I won't play it straightaway, but I heard the sequel,
Lost in L.A. has dropped the text parser for a point 'n click interface, so at least I have
that to look forward to. Lets hope the rest of the game design is more user-friendly as well. Next up, though, I'm going to play a more recent game about a teenage girl growing up on an island, because its sequel is coming out this month and I want to be prepared!
I don't know why you'd want to, but you can find
Les Manley in: Search for The King on
Steam and on
GOG!
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