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| I had this weird "bad girl" fascination with Invisigal... |
Dispatch is a tough game to take screenshots from. Since it's basically an interactive animation series, every scene has the potential to spoil stuff. And usually I was also too busy actually playing the game to hit the screenshot button. So I stopped taking screenshots after episode four. And now that I finished the game, I won't comment too much on the story, either.
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| The hacking mini-games could be quite tricky |
But what an amazing story experience it was!
The first two episodes were chill, but after that I was bombarded with several difficult choices, even some I regretted later on and I'm of a mind to restart those respective chapters to see what the different outcomes would be. I let myself be influenced by the events too much, I think. I had a clear goal in my head, but then I got tempted to go the other way. Which is often the case in real life, as well...
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| The dispatching jobs still hold some mysteries to me... |
I was sorry to notice there weren't that many QTE's after the first episode. There was one scene about halfway through but it didn't have the same feel to it. I did feel like I got better at the dispatching job itself, even though lots of missions still failed because I had a hard time matching their descriptions and criteria to the correct hero characteristic, and the hacking mini-games could get tough as well. I also noticed that I was so busy concentrating on the dispatching that I missed tons of dialogue; looks like I really can't do two things at once...
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| There's no "I" in Team! |
Each episode follow the same formula: first a couple of scenes where you make dialogue choices, then a dispatching session, a mid-scene with dialogues, a second dispatching shift, and then a final scene with dialogue choices. There's an overarching story which is great, but sometimes I wished the dispatching game would last longer, but then again perhaps it's a good enough balance because who knows, it might get boring if you do it for too long. Thankfully, the final episode had a lot more dispatching jobs to get through. It suddenly brought back the QTE's in full force as well, which without decent training throughout the rest of the game, went a bit rough...
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| The cool hero shot... |
So while
Dispatch isn't a regular adventure game, and definitely nothing like a classic point 'n click, the sheer amount of fun I had with it grants it a place in my top ten.
And now it's finally time, after four recent releases, to go back to a replay of one of those classics point 'n clicks! Just let me grab my fedora...
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