Saturday, February 22, 2025

I'm 4 hours into "An English Haunting" and things got creepy...

Let there be light!
Last time, I ended my playing session as I was about to enter the basement of the haunted house my partner was interested in. When I got there, though, the place was so dark I couldn't see a thing. I had to leave again and figure out how to shine a light on this puzzle. Turned out I had to solve a different puzzle at another location first I didn't even realize was a puzzle! I was actually unaware I could do something there...

How revelatory...
After the events in the basement, I finally succeeded in getting in touch with a friend of my partner, who could help me in this investigation. She told me about his workshop I knew nothing about, where we found plans to build a machine. It just needed three more pieces.

These gents appear right peaky...
It took some travelling back and forth, but thankfully once I was done in a particular location, it disappeared off the travel map. I was able to free a man from the local Irish mafia so he could give me one of the pieces. And I was able to collect the second item by reuniting a man and woman, though that didn't exactly end as I had expected...

That ain't Nur-ab-Sal...
With one more item to go, I hope I can now return to a place I already visited but where the man I needed was temporarily unavailable. The game's difficulty level has risen slightly, but it's all still very doable without needing much effort. Everything makes sense, and the story keeps being engaging. I'm especially amazed by all the little details; the extra sound effects when you're out on the streets, all little animations like fog passing by windows when you're inside. All locations are also splendidly decorated. It's actually a bit of a shame I'm moving on at such a fast pace, and I do try to enjoy the setting as well.

Friday, February 21, 2025

New game: "An English Haunting"

New game!

I've started playing An English Haunting by Postmodern Adventures and I'm one hour into it!

I'm professor Patrick Moore, of the London University's Metapsychic Investigations Department. Next to lecturing, I research the possible existence of the Great Beyond; ghosts, in other words. One day, I'm interrupted during a class and given the news my partner, Nelson Ward, ran off with a pretty extensive research grant. Not convinced of his guilt, I take it upon myself to search for the truth. The University's Board, however, is planning to shut down the Metapsychic Investigations Department and has given me a deadline: 72 hours to proof the existence of ghosts.

Some "Last Crusade" vibes here...
During the first hour I played, things kind of rolled off on their own. I picked up a couple of items as the story unfolded, and was already able to use some of them. I gained access to several locations on the travel map, and I've visited them one by one. The one-click user interface is very handy. There isn't any voice acting but I don't really miss that. There's a pop-up inventory at the top of the screen.

Some "Lost Files of Sherlock Holmes" vibes here...
I'm quite enjoying the pace of this pixel art game. So far it's not really difficult, but that doesn't mean it isn't interesting. I found a book explaining several supernatural terms, with real photos and everything. To be honest, personally I haven't discovered anything new in there, having a longtime affinity with all things supernatural for decades myself. Patrick Moore's story is certainly engaging, the dialogues are well-written, that deadline gives it some Around the World in 80 Days urgency.

Some other vibes here...
While the trail to find professor Ward has run cold somewhat, I decided to visit the haunted house I discovered he has a special interest in. A shoeshine boy is about to help me get inside. I'm very curious what secrets I'll uncover...

Tuesday, February 18, 2025

"Tourist Trap" - my Adventure Game Hotspot review!


Read my full review on Adventure Game Hotspot!

Excerpt: "Tucked between an abundance of fetch quests and peculiar conversations with unusual characters, in essence Tourist Trap is a game about gaming, about escaping everyday life and playing as someone else, pretending to be a character in a story, basically becoming – for a short time – a tourist in a different world. While I do wish there had been more influence from player choice in the game’s finale, maybe even offering alternate endings that way, I was nevertheless left with a satisfied feeling when the credits rolled. It’s a fun game with a good sense of humor and an interesting story, and though it’s short and fairly basic, it does well what it set out to do. Including making me wary of where to go for our next summer vacation…"

Monday, February 10, 2025

I finished "Conquests of the Longbow" in 6 hours!

But what if you're lefthanded?

I finished Conquests of the Longbow in six hours! Well, at least I think I did. I reloaded so often, the timestamps of the save slots weren't really good to keep track of my progress anymore. It could be closer to seven hours in total. Because I restored a lot...

I also feel like a dolt. Last time I was stuck on the riddle part of the game. My wife even offered her assistance with the riddles, but she didn't understand it either. We were convinced some of our answers HAD to be correct, but they still weren't accepted. Finally she looked one of them up, and indeed, it WAS the right answer! So, was this a bug? No, finally we figured it out... After spelling out the correct answer on the hand palm, I clicked in the wrong place on the screen to submit it, making the game think I submitted blank. So after we realized that, we quickly answered three riddles, clicking the sweet spot and submitting them correctly, and finally the game continued! Sigh...

Sensory overload in this place...
Anyways, on with the mission! A lot happened, and it happened fast, so I had to reload a couple of times, both when being overpowered by the sheriff's men, and when I noticed some decisions made my score drop again. But I won the archery tournament, with the famous arrow-splitting scene of course! The fair overwhelmed me a bit, I have to be honest. I think I missed loads of hidden things there, and I got captured twice for talking to the wrong scholar. But it worked out in the end.

Thank you very much, easy arcade settings!
I also rescued Lady Marian after she was accused of being a witch, and bamboozled the sheriff with some fake jewelry, literally stripping him of all his possessions. Then it was finally time for the big robbery. Just as with Lady Marian's rescue mission, I had to choose between all the plans my merry men proposed. With Marian it was obvious what to do, but for the robbery I just guessed at what would be most succesful.

Such gruesome slaughter...
So I collected the ransom money for King Richard, then almost got tricked by a fake knight of the Queen. I had to go back to the monastery to free the real knight, and I finally found a use for one of the rings I acquired. I wish there had been a use for the second ring as well, but perhaps I missed that bit somewhere.

This tower kept me busy for a while...
After all, I finished the game with only  6815 points out of a total 7325, but I did get the good ending - freeing King Richard, him absolving me and my men, and he gave me his blessing to marry Lady Marian. So everything I missed should only be some little extras here and there. What I like about this game is that, whenever you do something wrong, you hear a bad jingle and your points are lowered. So a quick restore and a change of tactics remedies that. I was also surprised the number of outlaws always remained constant, but I think that's just due to being very lucky and choosing the right strategies in the battle sequences. It's a very narrative game and not as punishing as other Sierra titles. I was always surprised how quickly a day ended. Usually there were very clear goals, and most puzzles made sense. Whenever I was stuck, it turned out I had to check the manual for something. I'm glad I've played this game now, but I'm also a bit sad I didn't get around to it earlier. It's a great balance of tension and humor, lots of dangerous places and game-over screens but very manageable and with funny writing.

The Kingdom is saved! Huzzah!

Friday, February 7, 2025

"Slender Threads", my Adventure Game Hotspot review!

Read my full review on Adventure Game Hotspot!

Excerpt: "Slender Threads immediately immersed me in its weird tale of spooky shadow creatures threatening the protagonist’s very existence. Even with its plethora of locations, the town of Villa Venata is easy to get around. Moving from place to beautiful place and character to quirky character is fun, though never all that challenging except for some small gameplay hiccups that could have used some finetuning. The moody orchestral soundtrack is a perfect companion, and the natural-sounding voice cast fits the bill perfectly. It’s a compact game but with great attention to detail, really filling this world with surprises and even some light jump scares. When you dread the need to click on something, out of fear of what might come next, you know you are experiencing a captivating story. And when you can’t help but laugh at a comically lethal plot twist, you could feel a bit guilty, or you could just appreciate this perfect blend of horror and humor."

Wednesday, January 29, 2025

"The End of the Sun", my Adventure Game Hotspot review!

Read my full review on Adventure Game Hotspot!

Excerpt: "The End of the Sun deserves to be played at a leisurely pace to fully take in the amazing surroundings. The slow walking speed is remedied by the run button, but it’s a shame to hurry through this magnificent world. The scenic valley quickly feels a real place, especially when you experience it through the various seasons and observe its inhabitants in different periods of their lives. The majority of fetch quests and puzzles might be a tad too easy for experienced adventurers, but each puzzle is unique and very much rooted in the legends, folklore and rituals of these Slavic people. The drama of human relationships and the mystery of the firebird Rarog and its regular apparitions are sure to ward off any boredom that might otherwise occur because of all the backtracking between locations. Dramatic events are leavened by humorous episodes in a narrative coated with a layer of love and romance while displaying a deep respect for traditions and one’s ancestral roots. Clearly nothing was done half-heartedly in the development of this game, and I thoroughly enjoyed my time with it. It definitely sparked my own wanderlust, and is sure to kindle the interest of anyone who appreciates exploring other historical cultures."

Monday, January 27, 2025

3 hours into "Conquests of the Longbow" and breaking my head over some riddles...

Aww, soulmates...

I'm 3 hours into Conquests of the Longbow and breaking my head over some riddles...

Lots has happened since my first playing session. First I finally found a disguise to venture inside Nottingham. The local cobbler gave me a silver comb, which I had to show to Marian to pledge my allegiance to the cause of gathering King Richard's ransom. Apparently there's a treasure passing through Watling Street, so I'll have to prepare to take possession of it. But the cobbler is going on a reconnaissance mission first, and will inform me about it later.

Really hope this isn't the river Styx...
Then Marian sent me undercover into an evil monastery to retrieve a stolen scroll. This was actually a pretty fun part, and the map of the building reminded me a lot of the map of Camelot in Conquests of Camelot, only more graphically advanced. This felt as a first real mission in the game. But the Sheriff had also arrested three peasant brothers, and I had to get them out of jail before they were hanged. I had to choose what I would do first, so luckily I still had time the next day to go rescue the brothers.

I really wanted to snoop through all bedrooms for some reason...
I was able to procure myself a monk's habit, so I could enter the castle and see the brothers, but the guards were keeping a close eye on me so I couldn't really do anything. I also met the evil abbot, who sent me on an ale-fetching quest to the local pub. Then he invited me to drink with him, after which I had a game-over screen since they recognized who I was when I had passed out drunk. So after a reload, I refused his invitation, but this angered him and he threw me out. So had to reload several times and finally I found the correct order of doing things, which all had to do with winning a game of Nine Men's Morris first - which took me several attempts before I learned a good strategy.

Quite a fun game once you get the hang of it...
At the moment I'm stuck answering a couple of riddles by the Great Green Oak Man, Guardian of Sherwood Forest. I kinda liked the riddles in Conquests of Camelot, I didn't get all of them but at least there was more chance of getting some right. But here I have absolutely no idea what the answer to any of them might be. I'll have to stew on them for a while...

Saturday, January 25, 2025

Classic time: "Conquests of the Longbow" playthrough!

New game!
I've started playing Christie Marx's Conquests of the Longbow and I'm 1 hour into it! I've never played this classic before, so it's a maiden voyage for me. During my life, I've seen four different iterations of the Robin Hood story, and now this is the first one I'll experience in game form. I doubt the character needs much introduction from me.

Robin has pretty basic living arrangements...
From the start the look and feel of the game are very familiar. The graphic design, the music, the interface, it's all classic 90s Sierra adventure. But there are some extra elements that immediately come to the fore. At the top of the playing field, you'll see statistics for the current "Ransom" money you have gathered. You can keep track of the number of  your"Outlaws" that are still alive. Other than that, there are many arcade sequences and decisions you will have to make. If you fail those, you either die (it's a Sierra game, after all) or you'll get a bad ending; so save often, I'd say!

What a merry bunch... If two people can be called a bunch...

The game starts with an (optional) prologue where you see King Richard of England taken prisoner by Leopold of Austria when the former travels back from the crusades in Jerusalem. It's your job as Robin Hood to rob the rich and give to the poor, or in this case gather the necessary ransom of one hundred thousands mark.

Already killed a guy within the first hour...

After I did some target practice, I wandered Sherwood Forest a bit, unsure what I was supposed to be doing. Then I remembered Friar Tuck at the campsite telling me to go see Little John at the overlook point. But I had no idea where that was, so I had to search for it. Once there, I witnessed a peasant woman being chased by one of the Sheriff's men. So I quickly dispatched him and set the woman free.

Already killed two guys within the first hour...
That ended the day, apparently! A short scene at the campsite later, Robin fell asleep and dreamt about Marian dancing in the willow grove. The next morning, I got the message I needed to visit the cobbler in town, but Robin doesn't dare go there without a disguise of some sort. And also, he needs a woman's slipper to prove to the cobbler he's Robin Hood. Without much else to do, I explored the forest until I came upon Marian attacked by a monk. So I quickly dispatched him, and lo and behold! Marian rewarded me with a slipper!

Exploring Sherwood Forest is pretty slow going...
That ended another day, apparently! The next morning I figured I had to go look around for that disguise, so I'm currently exploring the forest again, hoping to come upon something useful, since none of the locations on my map seem to hold anything interesting. 

Wednesday, January 22, 2025

"NoseBound", my Adventure Game Hotspot review!

 

Read my full review on Adventure Game Hotspot!

Excerpt: "In development for nearly a decade, NoseBound attracted my attention as a classic detective noir mystery with a distinct graphical style, but its limitations make it feel more like a carnival funhouse ride where you’re stuck on rails most of the time. While I largely enjoyed the setting, the main character, the easy user interface, and even the trial-and-error save-your-own-life parts, there was no real challenge, the flaws kept piling up, and the story just wasn’t engrossing enough to allow me to look past them. What’s worse is that the ending made me feel as if I was watching a convoluted David Lynch movie. The game was originally announced as episodic, but with no sign of a cliffhanger or more to come, it seems this will be the first and last Ray Hammond story – but perhaps not quite the end, as I sincerely hope the developers are able to patch most of the technical issues and let the better parts of this currently rough-edged mystery shine through."

Wednesday, January 8, 2025

"Ramas' Call: Twisted Timing", my Adventure Game Hotspot review!

Read my full review on Adventure Game Hotspot!

Excerpt: "For all my criticisms, Ramas’ Call: Twisted Timing isn't a bad game per se. It's not brilliant, obviously, and it lacks a decent payoff, but it’s presented in a charming art style and takes you through a collection of inventory puzzles and NPC questioning in a story filled to the brim with unique responses. That makes for a solid bit of adventuring, if disappointingly unintuitive at times, with the added clever premise of having multiple personas available. It’s very slow paced as a result, but I do believe there's an audience among those who love to take their time exploring and trying out everything instead of rushing through to the end – which is just as well, as all you’ll get is the setup for a sequel here instead. There are certainly much better games of its kind, but if you find yourself in that mellow mood for a traditional and mildly amusing point-and-click adventure, there are some fun stretches to be found, and you may just pick up some Spanish while you’re at it."

Tuesday, January 7, 2025

2025 Adventure Game Anticipation!

It's a new year, and there are many adventure game titles scheduled for release. Some already have concrete publication dates, others are more vague on when we will be able to play them. Each one of us probably has their favorites wishlisted for a long time already, but here are a couple of games I'm especially looking forward to.

Whirlight: No Time To Trip is a realistic looking yet still cartoony time-travel adventure by Italian developers imaginarylab, the creators of Willy Morgan and the Curse of Bone Town. That one was a lovely game, waaay too short, but the type of game I like best: no fantasy, no sci-fi, but a modern day setting and environment yet with its own peculiar identity with some history thrown in, clear goals to achieve, no overwhelming amount of possibilities, very structured. So I'm expecting something similar, and hopefully longer, from Whirlight.

Foolish Mortals has been in development for quite a while, but UK-based Inklingwood Studios just confirmed a 2025 release for their debut adventure! It's a traditionally styled mystery point 'n click with a supernatural edge. The game already has the look of an instant classic, so I hope it will also play as one! I for one can't wait to go treasure hunting in 1930's Louisiana!

Old Skies by Wadjet Eye Games shouldn't need an introduction. It's the new game by the creators of the renowned Blackwell series. It doesn't have the developer's signature pixel art style, but it's still a very beautiful game with an amazing soundtrack, excellent voiceovers, and a time-travel story that pulls you in and makes you forget your own timezone! And I know, because I'm a beta tester with 30+ hours on the clock already!

Rosewater by Grundislav Games is a western adventure I've tried to remain spoiler-free of, which is hard because Francisco González is one of the most transparent developers out there, so there are many screenshots and videos to avoid! This game takes place in the same universe as Lamplight City. What interests me most is how you will be playing as part of a team of characters, and the way you play - the choices you make - will affect the relationships and ultimately the story. Many games promise such a thing, however, but I'm confident that if anyone can truly pull that off, it's Francisco Gonzáles!

I really enjoyed the last adaptation of Agatha Christie's Murder on the Orient Express, so I'm looking very much forward to their obligatory - though perhaps not quite original - next title in this franchise: Death on the Nile. After all, how can I not love another opportunity to play as the most famous Belgian detective! It'll once again be developed by Microids Studio Lyon, so I have high hopes for the title, plus it's great incentive to finally go and read the book.

 
 
And if you can't get enough of globetrotting, classic 2D point 'n click adventures, be on the lookout for The Adventures of Bryan Scott, the first game by German developer Radio Silence Studios. To be honest, I haven't heard all that much from this game for a while, so I do hope it will see the light of day by their projected release month, December '25! And that they'll go easy on the adventure game references and retain their own identity, since such tactics are wearing a bit thin lately...


Of course there are many more games coming out this year. Off the top of my head I'm thinking of Elroy and the Aliens, Legends of Castile, Sleepytime Village and Slender Threads, just to name a few. I sincerely hope to play them all someday and write some cool playthrough posts about them!