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| So posh... |
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| Not as complicated as it looks... |
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| Vworp-vworp-vworp... |
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| Lots of bedrooms in this house... |
You can find the The Incident at Galley House on Steam and on itch.io!
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| So posh... |
![]() |
| Not as complicated as it looks... |
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| Vworp-vworp-vworp... |
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| Lots of bedrooms in this house... |
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| Which famous adventure game community members will I meet this year? |
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| It's Dave Gilbert, people! Waaaa!!! |
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| Matt Aukamp, one half of the Save Your Game podcast! |
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| Voice actor extraordinaire Sally Beaumont |
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| Amazing storyteller Francisco González |
Read my full review on Adventure Game Hotspot!
Excerpt: "Despite offering only an hour of “gameplay,” by the time the credits rolled Solis had grown on me. The unique graphical style and unusual choice of soundtrack had come together nicely to make quite a beautiful whole, though it is certainly an acquired taste. The story pulled me in as well, and I was able to relate the information Billie discovered to the technological evolution we currently live in ourselves. But that’s why the game’s unexpected ending just when things were becoming interesting felt like such an uppercut. Perhaps the option to make different decisions provides some replay value, but for those like me who prefer single playthroughs, the experience is too linear to offer enough incentive to return for another night. I would, however, be interested to see what comes next if the story of Billie and her shady corporate overlords were to continue in a bigger, fuller installment later on."
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| New game! |
Usually I write my first playthrough post after the first hour into a game. This time, however, I was sucked in so deep, I'm already three hours along and I had a difficult time turning off The Incident at Galley House to return to my actual life. I'm extremely thankful for all donations I received through buymeacoffee.com/johnnynys for my reviews and playthrough posts, which allowed me to buy this new indie deduction game by Evil Trout, the developers of The Roottrees Are Dead!
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| Looks quite a lot like TR-49... |
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| Let's find out who these silhouettes are... |
You can find the The Incident at Galley House on Steam and on itch.io!
Read my full review on Nice Game Hints!
Excerpt: "Elroy and the Aliens is one of those traditional adventure games with a conventional interface, inventory puzzles and lots of dialogues. It’s a cartoon comedy that sees no need to reinvent the genre. It was very fun to play through, with a loveable cast in a cool story. It’s a game with plenty of heart, though perhaps with too easy puzzles for some, and featuring enjoyable minigames if you like that sort of thing."
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| Please don't hate my placeholder art... |
Finally, I decided to give Visionaire a try. Testing Old Skies by Wadjet Eye Games showed me a good way to create placeholder backgrounds, so I said to myself, "At least put together something playable no matter what it looks like. You can figure out the graphical aspect later."
So I listened to myself, but even that wasn't easy. It took me 2,5 hours to get my character to move from room to room, but I still have no idea how character size works - as you can tell when my gorgeous protagonist tries to leave the kitchen again - or how you put together a simple two-click interface...
I made a short video of my endeavours...
My respect for game developers has grown immensely, and it was big already. They must be the most patient people on the planet. How they can wrap their heads around all those settings... I salute them!
And then I'm not even talking about the graphical aspects yet! Everything that goes before implementation into Visionaire. What an immense job it is, creating a game. I already knew it was a huge undertaking, but now that it's less abstract to me, I can certainly understand how people need years to put together a couple of hours of adventure gaming.
I don't know if my little "game" will ever be completed, but I certainly have no illusions of becoming a true game developer. I might keep tinkering with it if only to get a better understanding of the process, but I'll leave the real work to the experts. I'm very happy playing their games, and writing up reviews or playthrough posts!
Read my full review on Adventure Game Hotspot!
Excerpt: "Even without every question answered, the story behind The Tragedy at Deer Creek will compel you to keep slowly uncovering new layers by solving puzzles and finding documents and diaries left by the vanished nineteenth-century settlers. While the user interface feels a bit old-fashioned, and the challenge level might leave some gamers wishing for more, the presentation is beautifully bleak and pulls you immediately into the sadness of the story. I very much enjoyed my few hours spent in this ghost town, and my heart fell when I had to leave, wanting to find out more about its history and the people who once lived there, and the events that followed the tragedy that befell them. But my job there was done, and I guess some mysteries are better left buried in the past."